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Thread Statistics | Show CCP posts - 1 post(s) |

Bane Nucleus
Sky Fighters Sky Syndicate
1365
|
Posted - 2014.04.03 22:43:00 -
[1] - Quote
If I have missed this point in your OP, please let me know.
Your ideas would more or less kill wormhole space in it's current iteration. Cloaking is arguably the single most important game mechanic for us. To do what you have proposed would ruin an entirely unique part of Eve. No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1365
|
Posted - 2014.04.03 22:52:00 -
[2] - Quote
Since we have no local, we have to rely on cloaked ships for intel. Also. there are no stations, so we have to warp to POS's to see what ships are manned/unmanned. Sometimes, we have to sit on those POS's for an extended period of time. This is the same for sitting on wormholes.
In conclusion, we love the current iteration of cloaking. We consider ourselves as being watched 24/7, and it never prevents us from making isk. No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1365
|
Posted - 2014.04.03 23:06:00 -
[3] - Quote
No one in wormhole space ever feels that cloaking is abused....EVER. Also, lots of cloakies die in wormhole. They aren't the invulnerable ships people make them out to be. With no local, we have no idea they are even there until they decloak. Then we kill them. It's not a broken mechanic at all. No cynos, no fixed "gates", limited mass on wormholes, etc...All of those things limit the force projection in wormhole space, which is the real problem you are talking about.
In null sec, people claim that a cloaky can stop an entire system from doing sites, mining, and other various pve activities. Is that because of the cloak or because existing null sec mechanics allow it? (cynos, no mass limited entrances into system, etc..) Those issues simply don't exist for us in wormhole space and we have the same cloaking mechanic that you do. No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1368
|
Posted - 2014.04.04 03:33:00 -
[4] - Quote
Local is essentially an advanced warning system. It updates as soon as someone jumps in system while telling you who it is, what corp they are in, etc... And it doesn't even matter what ship they might be in, as the locals warp instantly to a pos/station. What's worse is that you cannot counter it. You can kill cloakys but you can't kill local. Clearly, local is more unbalanced than cloaking.
No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1372
|
Posted - 2014.04.04 07:47:00 -
[5] - Quote
LOOOOOOOL RANDOMALT wrote:
I suggested that their be a fuel system put in place please in very specific detail and in your own words tell me why this isn't viable.
Because it would unbalance an entire section of space that is unique and unbroken compared to the rest of Eve. Cloaking for an extended period of time is essential to wormhole space. The option to refuel is not readily available when you are cut off from your home system or any k-space.
LOOOOOOOL RANDOMALT wrote: i suggested that a difficulty acquired pos module be available with its own limitations set in place. please in specific detail debunk this.
Just today I sat on a pos for 40 minutes, gathering names of players, ship types, etc...Wormhole space has no intel tools other than what our cloaked ships provide us. Again, it would be game breaking for us
LOOOOOOOL RANDOMALT wrote: probes were another suggestion which didnt get alot of hate flash and i understand the point that one might have with not being able to target once locateing the general area but may i infer that there is little point in knowing the general location if i cant do anything once i know this information (even that info isnt op let alone local chat)
After all these ideas you have posted, I think you might as well suggest that CCP just remove the cloak from the game entirely.
No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1376
|
Posted - 2014.04.04 11:04:00 -
[6] - Quote
Centurax wrote:
3: The last and probably most controversial element the Anti Cloaking pulse, this should be short range maybe 10km or less and should require a charge, that can only be fired once a minute. This can be used easily enough on WHs and Stargates to prevent a scout entering a system. Possible thing to consider so it isn't considered too "Overpowered" there could be range activation restrictions like smart bombs so a pilot cant just sit on the WH or stargate spamming them every time someone jumps in.
No. We don't want anything remotely like this in wormhole space. We like not knowing what is on a wormhole. Plus, the amount of covert ops ships that die in wormhole space is already very high. It doesn't need to be any easier. No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1376
|
Posted - 2014.04.04 11:17:00 -
[7] - Quote
Mike Voidstar wrote:
It didnt get to be useful for that until the space was secured. It didnt get secured like that until the combined efforts of hundreds of players began camping gates and hunting down intruders. Local works exactly the same way in high sec, yet ganks happen all the time. You cant ignore all that effort in maintaining the system just because you want to solo hunt.
Mike, I know you can do better than comparing high sec ganking to the discussion here. No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1389
|
Posted - 2014.04.04 17:16:00 -
[8] - Quote
Centurax wrote:That isn't strictly true, I imagine those who own the WH you are entering might be of a different opinion, cant have it always, plus I doubt all WHs will be covered 24/7 so you should be ok 
I don't want to be able to decloak anyone who jumps into my wormhole that easy. It should take effort to decloak/catch them. You would be hard pressed to find any wormholer who agrees with any of these proposed changes. We like cloaking as is. No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1389
|
Posted - 2014.04.04 17:22:00 -
[9] - Quote
Kazumi Amaterasu wrote: Cloaking is broken. It allows force projection that has no way of being countered... You can't do anything to a cloaked person and they know it... They have all the time in the world to find the right opportunity and there is no way to protect against or counter that.
Cloaking is the same everywhere in Eve, but only in null is it supposedly an issue. The force projection you speak of has nothing to do with cloaking and everything to do with cynos.
No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1390
|
Posted - 2014.04.04 18:40:00 -
[10] - Quote
What the nerf cloaking crowd needs to do is start a thread on cyno mass limits. That seems to be the actual issue for you guys No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1396
|
Posted - 2014.04.04 21:50:00 -
[11] - Quote
Mike Voidstar wrote: Cloaks do not balance local. Local is balanced on its own, only player effort makes it powerful, both in proactively clearing systems of hostiles and in getting clear so that the combat wings can do that.
There is no effort in seeing one person jumping in local and warping to safety. No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1399
|
Posted - 2014.04.04 22:23:00 -
[12] - Quote
Cloak fitted ships die all the time, so I don't understand how you can say there is no counter No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1399
|
Posted - 2014.04.04 22:46:00 -
[13] - Quote
Changing the very essence of wormhole simply to appease a few upset bears shows the extreme lack of actual thinking as it pertains to nerfing cloaks. No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1401
|
Posted - 2014.04.05 11:43:00 -
[14] - Quote
Ruining wormhole space for thousands of pilots to fix a non problem in null for a handful of people. Fantastic thinking lol No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1403
|
Posted - 2014.04.05 17:00:00 -
[15] - Quote
Just out of curiosity, if cloaked ships were unable to fit cynos, would that make it better for you Mike? No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1403
|
Posted - 2014.04.05 18:03:00 -
[16] - Quote
[quote=Mike Voidstar] For me personally, it matters very little. I've been to Nullsec, and I didn't care for the politics. So afk cloakers and that sort of thing do not really bother me from my comfortable station over in Aunia.
The Cyno is only part of the problem with cloaks. It would be better if they could not use them, but it does nothing for the fact that cloaks are still broken if they remain 100% safe in open space. That issue needs addressed more than the cyno part, though making them unable to fit a cyno would allievate the worst part of the current issue most people seem to have with them.
Quote:so afk cloaking is still possible with cap mods, but the active use of cloaking and hunting is further nerfed. its doesnt fix the 'broken' use of cloaking, and it breaks a perfectly fine use of cloaking.
Without the cyno though, they are effectively useless in null, so why would it matter if they were out in space being undetectable? They are totally undetectable in wormhole space (no active local), and it doesn't prevent anyone from doing anything. That alone shows the issue is the cyno, not the cloak. No trolling please |
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